Greinar

Critical Hit / Critical Misses

Critical hits occur on a natural 20 on the 1d20 attack roll.

A Critical hits usually causes double damage to be delivered with the attack, but it might have other causes as well depending on the roll.

For critical misses, the attacker usually loses his action for the next round and the following round he acts as if it was the first round of battle with respect to ROF.

Critical Hits

Effect

Chance
Instant Death10-0
Double damage191-20
Triple damage1021-30
+10 damage1031-40
+20 damage1041-50
+2 to hit/dmg througout battle (x2 dmg)551-63
Gets two rolls on this table564-68
Gets to roll normal damage on 1d4 other opponents569-73
Opponent loses weapon (x2 dmg)574-78
Opponent loses armour (x2 dmg)379-81
Opponent is stunned for 1d4 rounds (x2 dmg)582-86
Opponent is knocked unconcious (x2 dmg)387-89
Opponent loses current round (x2 dmg)490-93
All opponents lose current round (x2 dmg)494-97
Opponent starts bleeding 1d10 per round (x2 dmg)298-99
100

Critical Misses

Chance

Weapon blows up in your face/you stab yourself in the thigh etc. Double dmg + critical hit10-0
Lose next round91-9
Weapon is damaged and requires 1d4 rounds using repair weapon1310-22
Weapon is damaged and requires 1d4 hours in repair shop823-30
-2 to hit/dmg throughout battle (lose next round)1731-47
Chance of critical miss is increased by 1 throughout battle (lose next round)848-55
Rolls normal damage on 1d4 teammates556-60
Normal damage on self561-65
Normal damage on teammate566-70
Something really embarrasing happens (lose next round)571-75
You lose your weapon376-78
You cause one of your teammates to lose 1d4 rounds (luck check)579-83
You are stunned/shocked for 1d4 rounds384-86
All teammates receive -1 to hit/dmg throughout battle (lose next round)487-90
Gets two rolls on this table591-95
You cannot get a critical hit throughout battle (lose next round)29697
Weapon is destroyed298-99
100

Nonnib · 29. Jan 2007