Greinar
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Critical Hits | ||||
Effect | Chance | |||
Instant Death | 1 | 0 | - | 0 |
Double damage | 19 | 1 | - | 20 |
Triple damage | 10 | 21 | - | 30 |
+10 damage | 10 | 31 | - | 40 |
+20 damage | 10 | 41 | - | 50 |
+2 to hit/dmg througout battle (x2 dmg) | 5 | 51 | - | 63 |
Gets two rolls on this table | 5 | 64 | - | 68 |
Gets to roll normal damage on 1d4 other opponents | 5 | 69 | - | 73 |
Opponent loses weapon (x2 dmg) | 5 | 74 | - | 78 |
Opponent loses armour (x2 dmg) | 3 | 79 | - | 81 |
Opponent is stunned for 1d4 rounds (x2 dmg) | 5 | 82 | - | 86 |
Opponent is knocked unconcious (x2 dmg) | 3 | 87 | - | 89 |
Opponent loses current round (x2 dmg) | 4 | 90 | - | 93 |
All opponents lose current round (x2 dmg) | 4 | 94 | - | 97 |
Opponent starts bleeding 1d10 per round (x2 dmg) | 2 | 98 | - | 99 |
100 | ||||
Critical Misses | ||||
Chance | ||||
Weapon blows up in your face/you stab yourself in the thigh etc. Double dmg + critical hit | 1 | 0 | - | 0 |
Lose next round | 9 | 1 | - | 9 |
Weapon is damaged and requires 1d4 rounds using repair weapon | 13 | 10 | - | 22 |
Weapon is damaged and requires 1d4 hours in repair shop | 8 | 23 | - | 30 |
-2 to hit/dmg throughout battle (lose next round) | 17 | 31 | - | 47 |
Chance of critical miss is increased by 1 throughout battle (lose next round) | 8 | 48 | - | 55 |
Rolls normal damage on 1d4 teammates | 5 | 56 | - | 60 |
Normal damage on self | 5 | 61 | - | 65 |
Normal damage on teammate | 5 | 66 | - | 70 |
Something really embarrasing happens (lose next round) | 5 | 71 | - | 75 |
You lose your weapon | 3 | 76 | - | 78 |
You cause one of your teammates to lose 1d4 rounds (luck check) | 5 | 79 | - | 83 |
You are stunned/shocked for 1d4 rounds | 3 | 84 | - | 86 |
All teammates receive -1 to hit/dmg throughout battle (lose next round) | 4 | 87 | - | 90 |
Gets two rolls on this table | 5 | 91 | - | 95 |
You cannot get a critical hit throughout battle (lose next round) | 2 | 96 | 97 | |
Weapon is destroyed | 2 | 98 | - | 99 |
100 | ||||